I really hope that maybe a DLC might answer some questions like this. How did so many pigs go unnoticed by the 4 factions when there was a distinct shortage of meat? Why did the pigs betray the Civilized after there is a whole mission dedicated to protecting them? What happened to the leaders of each faction? Not to mention there are a lot of un answered questions such as: Kinda dissapointing, I was kinda hoping that depending on which faction wins the 4 way fight you get a specific ending. After working for 3 days straight grinding out these missions for each faction even though I only really care for 2 of em. From Pocketwatch Games, the creators of the IGF-winning game Monaco. Wage war with customizable factions, featuring units like mustard-gas skunks and flamethrowing boars. I love this game, but im not gonna lie the ending was very dissatisfying. Tooth and Tail is an Arcade-Style Real-Time Strategy game set in a world of animal revolution. The immediate problem that would have to be solved is the potential stalemate if both armies were eliminated.Spoiler Alert you have been warned! Spoiler Alert you have been warned! Spoiler Alert you have been warned! Spoiler Alert you have been warned! Spoiler Alert you have been warned! Spoiler Alert you have been warned! Spoiler Alert you have been warned! Spoiler Alert you have been warned! Spoiler Alert you have been warned! Spoiler Alert you have been warned! Spoiler Alert you have been warned! Spoiler Alert you have been warned! Spoiler Alert you have been warned The ideas could be combined for a sharper effect, if players need more incentive to attack: buffed animals in your own ranks attacking each other would be a terrifying prospect indeed. "And so, with barricades built up to the sky, and bristling armaments stopping all advances, Bellafide's army fell upon itself, in a writhing mass of teeth and tails, devouring their own". Best of all, it's a rather impressive ending. It should push players into lategame aggression, even if they're probably going to lose the fight-the cumulative effect of your own units turning on each other is significantly more damaging than fighting the enemy, especially with lategame t3 out. It's macabre and dark, which should play nicely into some of the story's underlying themes. They will only do so if they're starving. Units can eat the meat that's dropped (much like crows) to stave off some of that hunger. The rate at which units go insane is determined by how long you've been starving. Including their allies.Īs hunger gradually becomes more and more severe, some units will go bonkers and try to eat each other. They go mad and will try to eat almost anything. Why not have this transfer over into a game about Animals?Here's another thought, playing off of the same base premise: They would take a big risk by losing economy, so if their attack fails, they would need to climb back up to a stable income level. A player could voluntarily starve themselves out ( although this might mean that their army size would be a bit smaller) in order to make their units more potent in a fight, and push through an opponent's defenses and end the game there. Adding a buffing mechanic to the game while the player starves could actually open up a new strategy for the player. Options Required: Infinite Food, Infinite Commander/Unit Health (optional), Instant Build Structure/Unit (optional) Game Website: Link Link Other Info: Table is preferred. Of course, any sort of bonuses in a game will always try to be abused. Forcing the commander to be near the units being buffed would also force them to retreat in order to build the farm before they fully starve out and miss out on the more potent bonuses this also means that if the player is defending an attack, it would be more beneficial for the attacker to hold back and wait for them to actually succumb to their hunger. Hyperduck Soundworks - Who becomes the meat 9. Archimedes, Left Hand of the Civilized 6. Having a starving commander emit an aura ( similar to the wolf) when the player starts starving would allow that player to try and claw their way back into the game. Tooth and Tail by Austin Wintory, released 05 September 2017 1. Occasionally, when I found myself starving, it wasn't because I had forgotten about building farms, but because I couldn't expand due to disadvantageous locations being the only open spots to expand. When a player begins to starve, and the closer they get to starving out, the units around them get buffed: Why not have this transfer over into a game about Animals? From the designers of Monaco: What's Yours is Mine, Tooth and Tail is a Real-Time-Strategy game featuring Single Player, Online Competitive Play, Split Screen, Replays, and more. They go mad and will try to eat almost anything. Lead the revolution with an army of flamethrowing Boars, mustard gas-lobbing Skunks, and paratrooper-puking Owls. What happens to animals when they get really hungry?
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